Post by Andee on Jul 14, 2012 21:15:52 GMT -5
Powers:
Each character is born with an affinity towards a certain element, and then has a method in which they manipulate a single facet of that element.
Manipulation methods:
Creation: The ability to create an element from nothing. For instance; firing a ball of fire from their mouth or calling forth a pillar of flame from the ground.
Control: The ability to externally control an element. For instance; summoning a lightning bolt to the ground or controlling a body of water to attack.
Emission: The ability to alter a body part into an element. For instance; altering the composition of their fur into fire or applying a physical form to their shadow.
Plagued Elements:
Rock- The manipulation of the very ground itself. Minerals, precious stones, sand and dirt fall under this elements domain.
Fire- The manipulation of all things related to burning and the subsequent products. Flames, smoke, ash and magma are all under this elements domain,
Force- The manipulation of physics, its process’ and the adaption of its laws. Vibrations, gravity, magnetism and velocity all fall under this elements domain.
Void- The manipulation of dimensions, the abyss and all its gluttony. The ability to produce spatial shields, vacuums, barriers and the art of breaking down matter fall under this elements domain.
Metal- The manipulation of metals, liquid or solid by nature. The iron in the blood, the metal in the ground, all of a metallic nature is under this elements domain.
Shadows- The manipulation of a shadows shape, opacity and physical form. Hardening one’s shadow, veiling oneself or another, blinding and instant movement through ones shadow all fall under this elements domain.
Bone- The manipulation of a creatures physical form, internal organs, skeleton and external features. Bones themselves, fur, fangs and claws all fall under this elements domain.
Ice- The manipulation of all things related to freezing and the subsequent products. Ice, snow and hail all fall under this elements domain.
Natural Elements:
Root- The manipulation of all living matter within the ground. Leaves, roots, pollen and growth of plants are all under this elements domain.
Water- The manipulation of matter in its liquid state, including its evaporated form. All liquids, be they blood, water or acid, as well as fog or evaporated liquids are under this elements domain.
Electricity- The manipulation of energy in an electrical state both inside the body and outside of it. Static electricity, lightning and all types of electrical discharge fall under this elements domain.
Aura- The manipulation of energy within oneself, coming forth as instinct to enhance the users physical abilities. Strength, jumping power, speed and dexterity all fall under this elements domain.
Time- The manipulation of time, its reversal or complete denial. Eternal youth, immortality or stopping time is NOT allowed, but healing of wounds or the decay of non-living material falls under this elements domain.
Spirit- The manipulation of the ephemeral spirit. The guidance of ones ancestors, divination or contact with the supernatural falls under this elements domain.
Sense- The manipulation of the senses. The five senses blessed to us all, as well as those found in creatures outside of the users species, such as sonar or a sixth sense, are under this elements domain.
Wind- The manipulation of air. The wind and air fall under this elements domain.
Each character is born with an affinity towards a certain element, and then has a method in which they manipulate a single facet of that element.
Manipulation methods:
Creation: The ability to create an element from nothing. For instance; firing a ball of fire from their mouth or calling forth a pillar of flame from the ground.
Control: The ability to externally control an element. For instance; summoning a lightning bolt to the ground or controlling a body of water to attack.
Emission: The ability to alter a body part into an element. For instance; altering the composition of their fur into fire or applying a physical form to their shadow.
Plagued Elements:
Rock- The manipulation of the very ground itself. Minerals, precious stones, sand and dirt fall under this elements domain.
Fire- The manipulation of all things related to burning and the subsequent products. Flames, smoke, ash and magma are all under this elements domain,
Force- The manipulation of physics, its process’ and the adaption of its laws. Vibrations, gravity, magnetism and velocity all fall under this elements domain.
Void- The manipulation of dimensions, the abyss and all its gluttony. The ability to produce spatial shields, vacuums, barriers and the art of breaking down matter fall under this elements domain.
Metal- The manipulation of metals, liquid or solid by nature. The iron in the blood, the metal in the ground, all of a metallic nature is under this elements domain.
Shadows- The manipulation of a shadows shape, opacity and physical form. Hardening one’s shadow, veiling oneself or another, blinding and instant movement through ones shadow all fall under this elements domain.
Bone- The manipulation of a creatures physical form, internal organs, skeleton and external features. Bones themselves, fur, fangs and claws all fall under this elements domain.
Ice- The manipulation of all things related to freezing and the subsequent products. Ice, snow and hail all fall under this elements domain.
Natural Elements:
Root- The manipulation of all living matter within the ground. Leaves, roots, pollen and growth of plants are all under this elements domain.
Water- The manipulation of matter in its liquid state, including its evaporated form. All liquids, be they blood, water or acid, as well as fog or evaporated liquids are under this elements domain.
Electricity- The manipulation of energy in an electrical state both inside the body and outside of it. Static electricity, lightning and all types of electrical discharge fall under this elements domain.
Aura- The manipulation of energy within oneself, coming forth as instinct to enhance the users physical abilities. Strength, jumping power, speed and dexterity all fall under this elements domain.
Time- The manipulation of time, its reversal or complete denial. Eternal youth, immortality or stopping time is NOT allowed, but healing of wounds or the decay of non-living material falls under this elements domain.
Spirit- The manipulation of the ephemeral spirit. The guidance of ones ancestors, divination or contact with the supernatural falls under this elements domain.
Sense- The manipulation of the senses. The five senses blessed to us all, as well as those found in creatures outside of the users species, such as sonar or a sixth sense, are under this elements domain.
Wind- The manipulation of air. The wind and air fall under this elements domain.